You committed a sin, and someone died because of it. Now that sin walks the world in monstrous form, hunting the living and spreading its corrupting influence. Each of you bears a mark—a tether to the sin that once controlled you, and the only chance the world has to stop its advance. But the deeper you fight, the more it remembers you. And the closer you get to victory, the harder it becomes to resist the urge to fall again.
In a world blind to the threat of demons, you know the truth. Between classes and campus life, you must uncover dark secrets, battle growing threats, and stop a looming catastrophe—all while juggling schoolwork and your demon-hunting club's perilous pursuits. The consequences? More than you imagine.
Sent back to prevent a magical apocalypse, you must live the lives you've replaced while executing critical missions from the future. But as your handler’s intentions grow murky, doubt creeps in—are you really saving the world, or playing into a darker, unseen plan? Time will tell.
Civilization is expanding, and the monsters are not happy. As members of Field Team Alpha, you’re among the first to brave the wilds in search of knowledge—and survival. Your job is simple: track, observe, and catalog the strange creatures that stalk the frontier… or take them down if they get too close. Think Pokémon meets Monster Hunter in a high-stakes, exploration-driven world where every discovery could be your last—or your legacy.
Long ago, the world’s survival was secured by six champions—each bound by a sacred contract to contain a ravenous psychic entity beyond the stars. But one by one, they broke. With each collapse, the creature's mind pushed further into the world, overwhelming entire nations in tides of madness and mutation. Now, only one contract remains intact, and the last Sealbearer is faltering. As the hive’s whispers spread and hope fades, a handful of unlikely heroes may hold the key—not just to resealing the threat, but to uncovering why they alone can. The truth will shape the fate of everything.
The gods are stirring, and the once-divine order is fracturing. In a world teetering on the edge of ruin, you stand between chaos and balance. With powers beyond comprehension reawakening, only your choices can shape the fate of the pantheon—and decide if this world survives the divine upheaval.
You awaken in another world—your surroundings hostile. You are still yourself… but everything else has changed. This world tests you from the start, and your only chance at survival lies in unlocking the power that stirs when danger strikes. Natural 20s awaken something inside you, something the world seems designed to crush. You weren’t trained. You weren’t summoned. But you're here—and this world does not care if you live or die.
You were in the wrong place at the wrong time—or so it seemed. Now the world believes you’re responsible for a legendary crime committed by a group of strangers who vanished without a trace. With your names on bounty boards and guards at every gate, you must hunt down the truth, expose the real criminals, and survive the consequences of a crime you never committed. Their song is spreading, and your life is the chorus.
Magic always comes at a cost. Your job is to make sure someone pays it. In a world where alchemy is real and the law of equivalent exchange governs every transmutation, the Exchange Bureau investigates crimes committed with magic—and worse, crimes committed against it. As Bureau agents, you’ll track down illegal transmutations, uncover forbidden rituals, and interrogate those who dare to reshape reality without paying the price. What begins as routine alchemical crime-solving soon reveals a deeper conspiracy: someone has found a way to cheat the cost. Inspired by Fullmetal Alchemist and Law & Order, this campaign blends mystery, action, and philosophical conflict. Each case brings you closer to the truth behind alchemy’s greatest taboo—and the terrifying power it conceals. Solve the case. Uphold the laws. And pray you never have to break them.
Modern Monster Hunting | Street-Level Secrecy | 5e-Compatible Monsters are real. The public can never know. You are part of a small, secretive group that hunts supernatural threats in the modern world. Not a government agency. Not a formal network. Just you, your crew, and the handful of tools that still work against things that should not exist. Guns don’t hurt most monsters. Ancient rituals do. Blessed blades. Salt rounds. Ashes and iron. You’ll need to track your prey, learn their weaknesses, and take them down—without being caught. Because in a world obsessed with phones, livestreams, and conspiracy forums, even one leaked video can cause panic. Not panic for you—panic for them. A terrified public means civilians trying to “help.” Kids chasing monsters on TikTok. Vigilantes killing the wrong people. When the truth spreads, innocents die. And it’s your job to stop that from happening. One Group, One Cover At Session 0, your team will decide how you operate in public: Ghosts — No names. No traces. You vanish after every hunt. Cover Lives — Waiters, teachers, performers by day. Hunters by night. The Spotlight — Famous, flashy, and hiding in plain sight. Think K-pop band with weapons in their guitar cases. Every mission tests your ability to hunt, hide, and hold the line between truth and chaos. This is Lights Out. Hunt monsters. Bury the evidence. Keep the lights on—and the world in the dark.
You are the only agent. That’s what they told you. In a realm recovering from war, a new party of heroes is assembled to keep the peace. But behind every oath and handshake, secrets fester. Each member of the group harbors a hidden allegiance. Each has a mission known only to them. Each was warned: “Do not trust the others. Maintain your cover. Complete your objective.” You work together in the light—while maneuvering in the dark. Who will be the first to slip? Who will uncover the truth? And who will survive long enough to complete their mission? A D&D 5e campaign of espionage, deception, and silent agendas. Welcome to All Alone Together.